Come on. Don't look at me like that. Changelings are a tribe too! Sure, they're every tribe, and technically I should be calling this a Tribal Shapeshifter deck. But aren't tribal decks so much fun when you can include tribal cues from any tribe??
Of all the tribal decks I've been posting, this is the one that can accommodate the most change. The theme is simple; play a deck full of Changelings with any tribal support cards you want. Any of them!
Changelings
3x Taurean Mauler
2x Shapesharer
3x Chameleon Colossus
3x Changeling Berserker
3x Changeling Hero
3x Changeling Titan
4x Avian Changeling
2x Woodland Changeling
2x Game-Trail Changeling
3x Taurean Mauler
2x Shapesharer
3x Chameleon Colossus
3x Changeling Berserker
3x Changeling Hero
3x Changeling Titan
4x Avian Changeling
2x Woodland Changeling
2x Game-Trail Changeling
Utility
3x Didgeridoo
4x Aether Charge
3x Goblin Grenade
4x Crucible of Fire
2x Obsidian Battle-Axe
1x Soldevi Digger
Lands
4x Swarmyard
2x Primal Beyond
2x Contested Cliffs
3x Jungle Shrine
(12 other lands to taste)
3x Didgeridoo
4x Aether Charge
3x Goblin Grenade
4x Crucible of Fire
2x Obsidian Battle-Axe
1x Soldevi Digger
Lands
4x Swarmyard
2x Primal Beyond
2x Contested Cliffs
3x Jungle Shrine
(12 other lands to taste)
The fun part about this deck is that you get to include pretty much whatever you want in terms of tribal cards. There is a theme at work here, however; since Changelings were introduced in the same block as the Champion mechanic, I've put that to good use. With Aether Charge in play, you can use Champion to your advantage by dealing massive damage in conjunction with Goblin Grenade, for example, or simply by winning the game outright if you have three Champions all blinking each other in and out of play. Otherwise, have fun bashing face with the Crucible of Fire and Obsidian Battle-Axe!
And of course, can we give a standing ovation to the star of this show: hailing all the way from Homelands, Didgeridoo!
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