Continuing Tribal Week (more like Tribal Fortnight at this point, amirite), here's another deck I've mentioned in the main article: a Tribal Hellions deck.
This deck's main strategy is focused on producing as many tokens as possible, and then devouring them all with your Hellions. A really fun part of the deck is Hellion Eruption; you haven't lived until you've turned 15+ Goblin and Eldrazi Spawn tokens into an army of 4/4 Hellions ready to wreak havoc on your opponents. I dare you NOT to bellow menacingly as you do so.
Hellions
4x Caldera Hellion
2x Ulasht, the Hate Seed
2x Thromok the Insatiable
4x Hellion Eruption
Hellion Fodder
4x Mogg War Marshal
3x Siege-Gang Commander
4x Awakening Zone
2x Dragon Fodder
2x Mogg Infestation
2x Mercy Killing
2x Anger
2x Brawn
4x Caldera Hellion
2x Ulasht, the Hate Seed
2x Thromok the Insatiable
4x Hellion Eruption
Hellion Fodder
4x Mogg War Marshal
3x Siege-Gang Commander
4x Awakening Zone
2x Dragon Fodder
2x Mogg Infestation
2x Mercy Killing
2x Anger
2x Brawn
Utility
3x Doubling Season
2x Fecundity
3x Momentous Fall
4x Slagstorm
1x Sol Ring
Lands
4x Khalni Garden
(23 other lands to taste)
3x Doubling Season
2x Fecundity
3x Momentous Fall
4x Slagstorm
1x Sol Ring
Lands
4x Khalni Garden
(23 other lands to taste)
As you can see, the deck likes to keep the board under control with Caldera Hellion and Slagstorm. Mogg Infestation and Mercy Killing also pull double duty by helping you take care of bigger threats as well as giving you more tokens to play with.
The deck also recovers surprisingly well from board wipes. It doesn't take very long before you've got a sizable token army ready to be devoured again. The utility section can be retooled depending on your metagame (Artifact Mutation is a great card here), and some easy adjustments can be made to make this a budget deck, namely, -3 Doubling Season, +3 Parallel Lives.
As always, play around with the formula, and enjoy!
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