Before wrapping up the mission I started with my post on building tribal decks, I had one last deck to share in that respect. This one's a bit more of a gimme, as Elementals are not without their innate support cards. I wanted to post a Commander tribal deck before capping things off however, and despite cheating on my part (this isn't that off-brand, as even the commander explicitly helps the tribe) the deck does have its own theme.
Magic is not without its powerful Elementals, as big, powerful creatures tend to get stuck with the creature type for lack of a better description. There are a lot of options for this deck, so don't be shy to swap cards out as you see fit.
Elementals
1x Incandescent Soulstoke
1x Flamekin Harbinger
1x Sunflare Shaman
1x Lord of Extinction
1x Splinterfright
1x Thundermare
1x Roil Elemental
1x Thunderblust
1x Groundbreaker
1x Ball Lightning
1x Arc Runner
1x Hell's Thunder
1x Hellspark Elemental
1x Skizzik
1x Ingot Chewer
1x Faultgrinder
1x Mulldrifter
1x Spitebellows
1x Shriekmaw
1x Celestial Force
1x Magmatic Force
1x Reveillark
1x Spawnwrithe
1x Magmaw
1x Flamekin Spitfire
1x Goretusk Firebeast
1x Spitemare
1x Obsidian Fireheart
1x Dread
1x Deepfire Elemental
1x Cinder Elemental
1x Hateflayer
1x Fusion Elemental
1x Supreme Exemplar
1x Nova Chaser
1x Forgotten Ancient
1x Wilderness Elemental
1x Taurean Mauler
1x Grinning Ignus
1x Incandescent Soulstoke
1x Flamekin Harbinger
1x Sunflare Shaman
1x Lord of Extinction
1x Splinterfright
1x Thundermare
1x Roil Elemental
1x Thunderblust
1x Groundbreaker
1x Ball Lightning
1x Arc Runner
1x Hell's Thunder
1x Hellspark Elemental
1x Skizzik
1x Ingot Chewer
1x Faultgrinder
1x Mulldrifter
1x Spitebellows
1x Shriekmaw
1x Celestial Force
1x Magmatic Force
1x Reveillark
1x Spawnwrithe
1x Magmaw
1x Flamekin Spitfire
1x Goretusk Firebeast
1x Spitemare
1x Obsidian Fireheart
1x Dread
1x Deepfire Elemental
1x Cinder Elemental
1x Hateflayer
1x Fusion Elemental
1x Supreme Exemplar
1x Nova Chaser
1x Forgotten Ancient
1x Wilderness Elemental
1x Taurean Mauler
1x Grinning Ignus
Spells
1x Regrowth
1x Nature's Spiral
1x Buried Alive
1x Wargate
1x Conflux
1x Exploding Borders
1x Clearwater Goblet
1x Crop Rotation
1x Sylvan Scrying
1x Harrow
1x Manamorphose
1x Chromatic Lantern
1x Coalition Relic
1x Prismatic Omen
1x Legacy Weapon
1x Mimic Vat
1x Goblin War Drums
1x Hoofprints of the Stag
1x Maelstrom Nexus
1x Fling
1x Soul's Fire
1x Rite of Consumption
1x Pandemonium
1x Electropotence
1x Where Ancients Tread
1x Warstorm Surge
Lands
1x Primal Beyond
1x Command Tower
1x Reflecting Pool
1x Exotic Orchard
1x Crystal Quarry
1x Thawing Glaciers
1x Mosswort Bridge
1x Spinerock Knoll
1x Kessig Wolf Run
1x Skarrg, the Rage Pits
1x Raging Ravine
1x Creeping Tar Pit
1x Stirring Wildwood
1x Lavaclaw Reaches
(19 other lands to taste)
1x Regrowth
1x Nature's Spiral
1x Buried Alive
1x Wargate
1x Conflux
1x Exploding Borders
1x Clearwater Goblet
1x Crop Rotation
1x Sylvan Scrying
1x Harrow
1x Manamorphose
1x Chromatic Lantern
1x Coalition Relic
1x Prismatic Omen
1x Legacy Weapon
1x Mimic Vat
1x Goblin War Drums
1x Hoofprints of the Stag
1x Maelstrom Nexus
1x Fling
1x Soul's Fire
1x Rite of Consumption
1x Pandemonium
1x Electropotence
1x Where Ancients Tread
1x Warstorm Surge
Lands
1x Primal Beyond
1x Command Tower
1x Reflecting Pool
1x Exotic Orchard
1x Crystal Quarry
1x Thawing Glaciers
1x Mosswort Bridge
1x Spinerock Knoll
1x Kessig Wolf Run
1x Skarrg, the Rage Pits
1x Raging Ravine
1x Creeping Tar Pit
1x Stirring Wildwood
1x Lavaclaw Reaches
(19 other lands to taste)
The obvious theme here is the graveyard, so the deck is full of Ball Lightning descendants, as well as evoke creatures to make sure the graveyard's nice and full of options. Since the deck is five colors, cards like Clearwater Goblet and Legacy Weapon let us have a little fun with the deck.
Elementals are good at direct damage as well, so the combination of both trampling beasts and faceburn can make short work of an opponent. The only glaring weakness here is the early game, as this deck has a pretty high curve and only really gets rolling in the later turns. Great for multiplayer, but one-on-one becomes a bit riskier. Use it wisely!
That's it for tribal decks... for the time being, at least. Hope everyone got something out of it, and stay tuned for some more Johnny goodness.
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