I don't know about anyone else, but Grenzo, Dungeon Warden makes my inner Johnny squeal with glee. Let's see how we can best utilize this guy's potential.
Firstly, we're going to assume that he's our commander so that we can rely on his ability to drive the deck. Scrying is an excellent way to make sure that he's active, and there are a few other cards we can use that stack the bottom of the library.
Now that we've got ways to set our commander up, what do we do with him?
Let's keep in mind: he can only dig up creatures with power no greater than his. There are a two ways to tackle this boundary; we either up his power (which we can do organically by paying more for him, or by including some pumps), or we can focus on weaker creatures.
One thing I like about the "weaker creatures" approach is that we can cheat the system a little bit. A lot of decklists online will run a Goblin build (you'll notice most of them have power two or less), but I wanted to stray away from building yet another Goblin deck with a new commander.
What you'll find below is a decklist that uses the Arcbound cycle (and a few more 0-power artifact creatures) to get some momentum going. Almost all the creatures in the deck have power 2 or less, so Grenzo can start pulling guys out as soon as turn three. It's also creature-heavy to make sure that Grenzo gets more hits than misses.
I've included a good number of sacrifice outlets to make use of their Modular ability, as well as the "enter the battlefield" triggers on some other creatures. We're not afraid to see our creatures die, as any "dig" ability will let us get them back right away.
There's some tech at work here: what little non-creature cards are included are there to fetch the cards Grenzo will dump into the graveyard without reanimating them, or just provide a little extra punch (in the form of the graveyard-accessible Devil's Play for example). There's also a light artifact infrastructure seeing as we're running a sizable amount of artifacts.
I've yet to take this deck for a spin, but I think it'll turn out to be versatile enough to be able to bounce back from a good number of situations. Post your homebrews or modifications in the comments.
Scry Effects
Viscera Seer
Goblin Charbelcher
Jar of Eyeballs
Tel-Jilad Stylus
Darksteel Pendant
Witches' Eye
Clone Shell
Canal Dredger
Junktroller
Soldevi Digger
Reito Lantern
Artifact Suite
Arcbound Bruiser
Arcbound Crusher
Arcbound Fiend
Arcbound Hybrid
Arcbound Lancer
Arcbound Overseer
Arcbound Ravager
Arcbound Reclaimer
Arcbound Stinger
Pentavus
Duplicant
Triskelion
Clockwork Dragon
Clockwork Beast
Steel Overseer
Etched Champion
Scarecrone
Mindless Automaton
Goblin Welder
Disciple of the Vault
Sacrifice Outlets
Gutless Ghoul
Disciple of Griselbrand
Bloodflow Connoisseur
Carrion Feeder
Stronghold Assassin
Spawning Pit
Viscera Seer
Goblin Charbelcher
Jar of Eyeballs
Tel-Jilad Stylus
Darksteel Pendant
Witches' Eye
Clone Shell
Canal Dredger
Junktroller
Soldevi Digger
Reito Lantern
Artifact Suite
Arcbound Bruiser
Arcbound Crusher
Arcbound Fiend
Arcbound Hybrid
Arcbound Lancer
Arcbound Overseer
Arcbound Ravager
Arcbound Reclaimer
Arcbound Stinger
Pentavus
Duplicant
Triskelion
Clockwork Dragon
Clockwork Beast
Steel Overseer
Etched Champion
Scarecrone
Mindless Automaton
Goblin Welder
Disciple of the Vault
Sacrifice Outlets
Gutless Ghoul
Disciple of Griselbrand
Bloodflow Connoisseur
Carrion Feeder
Stronghold Assassin
Spawning Pit
Grenzo Targets
Archetype of Finality
Herald of Leshrac
Taurean Mauler
Scavenger Drake
Savage Firecat
Ignition Team
Goretusk Firebeast
Gray Merchant of Asphodel
Moriok Scavenger
Serpent Assassin
Nekrataal
Bone Shredder
Garza's Assassin
Siege-Gang Commander
Rukh Egg
Crypt Ghast
Guiltfeeder
Instigator Gang
Support Cards
Deathbringer Thoctar
Flayer of the Hatebound
Purphoros, God of the Forge
Grim Harvest
Dread Return
Devil's Play
Increasing Ambition
Oblivion Stone
Nevinyrral's Disk
Crucible of Worlds
Lands
Howltooth Hollow
Spinerock Knoll
Temple of Malice
Vault of Whispers
Great Furnace
Command Tower
Opal Palace
(27 other lands to taste)
Archetype of Finality
Herald of Leshrac
Taurean Mauler
Scavenger Drake
Savage Firecat
Ignition Team
Goretusk Firebeast
Gray Merchant of Asphodel
Moriok Scavenger
Serpent Assassin
Nekrataal
Bone Shredder
Garza's Assassin
Siege-Gang Commander
Rukh Egg
Crypt Ghast
Guiltfeeder
Instigator Gang
Support Cards
Deathbringer Thoctar
Flayer of the Hatebound
Purphoros, God of the Forge
Grim Harvest
Dread Return
Devil's Play
Increasing Ambition
Oblivion Stone
Nevinyrral's Disk
Crucible of Worlds
Lands
Howltooth Hollow
Spinerock Knoll
Temple of Malice
Vault of Whispers
Great Furnace
Command Tower
Opal Palace
(27 other lands to taste)
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